Yeah the way the Workshop system handles changing a mod's localization file is a pain for what you're trying to do. Any thoughts on a fix that isn't rebuild someone elses mod from the ground up? I doubt I can just straight delete the mods localization files with ruining the parts it adds that are needed (like the added trinkets, new enemies, etc). Ordinarily it's just edit name, and run the localization tool, but the games default localization tool only reads from its original files, which are then overwritten by the mods localization file and the mod lacks such a utility. But I can't get the tooltip and ability names to kick in. I'd like to change the name of some abilities in the game, since I liked all of the work I did modding my hero classes, but like a lot of the good bits in Pitch Black Dungeon, particularly the stuff I know I lack the technical ability to reproduce (like the huge enemy roster and speical enemy mods). I did grab some mods now that the workshop is up and running, but I ran into an odd problem. So I've sort of been a lurking modder, doing stuff for my own fun, but never feeling like I had anything worth releasing, nor finish enough to release.
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